

- #Profantasy lost mines of phandelver maps how to#
- #Profantasy lost mines of phandelver maps full#
- #Profantasy lost mines of phandelver maps free#
#Profantasy lost mines of phandelver maps full#
I took about a 20-30pixel paintbrush (black, full opacity) and went to the outlines layer and traced outlines around the mountains and water. I did the clipoard fill trick with a water texture on the water layer to create the stream. I did a new selection of the general cave interior (a little larger than the cave itself, and clipboard filled that with a rock floor on the grass/cave floor layer. (This fill went onto the mountains layer). I did the same clipboard fill to those selections, but with a rock texture. using the free-select tool, I created two selections, the mountains on the left, and the mountains/cave system on the right. I copied one of the grass textures and did a clipboard fill over the entire map (on the grass layer.) I created several layers, (from bottom to top: grass, cave floor, outlines, water, objects/vegetation, and mountains).
#Profantasy lost mines of phandelver maps how to#
Once I had the jpegs of the Schley stuff, I went into GIMP and started a new project (Campaign Cartographer is CAD software, and I have no clue how to do a workflow for it, so I just used GIMP): First I bought "Symbol-Set 4 Dungeons of Schley" from then, realizing that the symbol set is actually an installer for their "campaign cartographer 3" software, I was forced to buy that (when all I really wanted was the schley textures and got expensive). I wanted some uniformity among the battlemaps for my players, so I wanted Schley's textures. Mike Schley did the maps for a lot of the published modules, including Lost Mines of Phandelver and Princes of the Apocalypse (the module I made this map for). The process was kind-of annoying because of the difficulty obtaining the textures.



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#Profantasy lost mines of phandelver maps free#
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